Famitsu Magazine of Japan introduced a new article on FFXIV, with exciting new information on Guildleves and just how they work and how one progresses through them. However, keep in mind these guildleves Square Enix has been demonstrating so far are simply in Alpha production. What does this mean? While I'm sure the base system is being explained and understood properly, I would say it's a safe bet that guildleves will end up being more complicated and involved that what we have seen. Don't worry, you're not going to spend you entire game life going around playing "Kill X mobs". These are simply introduction guildleves. More advanced ones, and more complicated ones will be introduced as well, you can count on that. So while reviewing any of the known information on guildleves so far, please keep in mind you are only viewing the tip of the iceberg.
All rights for this article reserved to their respectful parties, such as Elmer from Zam, Famitsu Magazine of Japan, and of course, Square Enix, LTD. I do not own these pictures or articles.
With that being said, please read the article below, translated by Elmer over at Zam and enjoy!
Japan brings us the latest Final Fantasy XIV information this week with another look into the alpha demonstration from Gamescom. Just when you thought it has been examined to death, the crew at Famitsu manage to bring to light a few more things fans may have overlooked.
At Gamescom, Final Fantasy XIV Producer Hiromichi Tanaka gave a tour of Guildleve, wherein he had to defeat a number of Dodos and the Puks that appear afterwards. Guildleve will be a system of quests that make up the bulk of Final Fantasy XIV's game play. Now we get to take a closer look at how the Guildleve system works and how a typical quest progresses.
We have heard a lot about the battle system, and Famitsu reviewed it as well. Above is a picture they provided of the layout with the labels translated. The player selects which action or ability they wish to use and it registers to their right-hand or left-hand gauge, depending on which hand holds the associated equipment. For example, a sword may use the right-hand gauge, but a shield held in the left-hand would use the left-hand gauge.
If the Action Gauge is full, the command will activate. If not, it will activate once the Action Gauge is stored to full. If the player has a full Action Gauge and does not activate an ability, they will begin to store up their Power Gauge. This gauge will increase the strength and accuracy of your techniques. There will also be a TP Gauge that will affect your techniques in unique ways. While the Action and Power gauges increase over time, the TP gauge increases when you land an attack or are struck by the enemy.
To wrap up the article, there were some excerpts from Famitsu's interview and Gamescom. Here are the key points they decided to include:
- The battle system is designed to be more aggressive and keep the player involved in the action. This is why the user must select commands for every action instead of simply having an Auto-Attack function. In addition, the Action Menu is fully customizable and allows the player to easily adapt to all kinds of situations.
- Final Fantasy XIV is about 40-50% complete in its current state. Therefore, the version that was displayed at Gamescom is something that is still quite early in the development process, but the developers feel it is important to get user feedback as early on as possible. There are still many aspects of the game that are unfinished, and they wish to continue featuring parts of the game as they design them. They are hoping to get some form of beta testing running soon.
- The main point of Guildleve is to provide light, enjoyable content. This does not mean all quests will be simple, however. Also, as an entry in the Final Fantasy series, the core of Final Fantasy XIV will be its story.
- While players in Japan may not be getting their hands on the Alpha version shown at Gamescom, the developers wish to make available another "development version" similar to that presentation. However, it will not be at a convention like before, but rather a focus group or something they will recruit users for.
Friday, October 2, 2009
Famitsu - Progression of Guidleve & More!
Posted by Endless Journey at 2:29 AM
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